Last year I had the pleasure of contributing to Big Bick Hunter HD.
It was my job to design, iterate on, and build three new levels matching the existing art style in a proprietary engine. To build these environments I created my own asset kits to build out the world, as well as pulling from the already existing asset library which I modified and retextured to fit the needs of each level.
This project as a big challenge for me, and I was able to learn so much in the process.